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			<title>Blog</title>
			<link>http://www.globalgamespace.org/index.php/tools/blocks/page_list/rss?bID=30&amp;cID=71&amp;arHandle=Main</link>
			<description></description> 
			<item>
			  <title>Linking (Items 52-55)</title>
			  <link>
				http://www.globalgamespace.org/index.php/blog/linking-items-52-55/		  
			  </link>
			  <description><![CDATA[
				<p>Sometimes we're going to need to construct more complex structures from simple components - linking markers to cards, tying two markers together, etc. &nbsp;GGS can solve this problem generically, so that we can link and collection of components together, but still keep things manageable.</p>			  ]]></description>
			  			  <pubDate>Thu, 31 May 2012 23:34:00 EDT</pubDate>
			</item>
					<item>
			  <title>Timers (Items 44-47)</title>
			  <link>
				http://www.globalgamespace.org/index.php/blog/timers-items-44-47/		  
			  </link>
			  <description><![CDATA[
				<p>Sometimes, we can't just let our players go for as long as they'd like. &nbsp;We're going to need to track time, and we'll need to account for all our players not being together in the same room when we do it.</p>			  ]]></description>
			  			  <pubDate>Fri, 11 May 2012 11:10:00 EDT</pubDate>
			</item>
					<item>
			  <title>GGS on KickStarter!</title>
			  <link>
				http://www.globalgamespace.org/index.php/blog/ggs-on-kickstarter/		  
			  </link>
			  <description><![CDATA[
				<p>Here we go! &nbsp;The Global GameSpace funding drive has started!</p>			  ]]></description>
			  			  <pubDate>Tue, 01 May 2012 19:26:00 EDT</pubDate>
			</item>
					<item>
			  <title>What can Global GameSpace do for YOU?</title>
			  <link>
				http://www.globalgamespace.org/index.php/blog/what-can-global-gamespace-do-for-you/		  
			  </link>
			  <description><![CDATA[
				<p><span>I believe that more can be done to leverage online play to increase the exposure of physical games among videogame players. Here's how Global GameSpace can do this, in under four minutes!</span></p>			  ]]></description>
			  			  <pubDate>Fri, 06 Apr 2012 10:58:00 EDT</pubDate>
			</item>
					<item>
			  <title>Scoring (Item 56)</title>
			  <link>
				http://www.globalgamespace.org/index.php/blog/writing-items-57-60/scoring-item-56/		  
			  </link>
			  <description><![CDATA[
				<p>Pretty much every game involves keeping track of score. &nbsp;Since in GGS, the system can't do it for us, we're going to need a simple way to do it ourselves.</p>			  ]]></description>
			  			  <pubDate>Sun, 25 Mar 2012 22:44:00 EDT</pubDate>
			</item>
					<item>
			  <title>Writing (Items 57-60)</title>
			  <link>
				http://www.globalgamespace.org/index.php/blog/writing-items-57-60/		  
			  </link>
			  <description><![CDATA[
				<p>Not all games require writing, but some do, and prototyping most certainly does, especially in the early stages. &nbsp;Here's how GGS will handle that.</p>
<p>&nbsp;</p>			  ]]></description>
			  			  <pubDate>Wed, 21 Mar 2012 02:16:00 EDT</pubDate>
			</item>
					<item>
			  <title>Cards (Items 27-37)</title>
			  <link>
				http://www.globalgamespace.org/index.php/blog/cards-items-27-37/		  
			  </link>
			  <description><![CDATA[
				<p>Cards - ancient, flexible, numerous. &nbsp;At least for me, nearly always folded and torn. &nbsp;Here's how Global GameSpace will deal with cards and stacks of cards.</p>
<p>&nbsp;</p>			  ]]></description>
			  			  <pubDate>Fri, 09 Mar 2012 10:56:00 EST</pubDate>
			</item>
					<item>
			  <title>I know you're out there....</title>
			  <link>
				http://www.globalgamespace.org/index.php/blog/i-know-you-re-out-there/		  
			  </link>
			  <description><![CDATA[
				<p>I'll be the first to admit that I love maps with places marked on them. &nbsp;Those maps at some restaurants that people put pins in to show where they're from? &nbsp;Best thing ever. &nbsp;So in that vein, here's a map of people who've visited the project here since November. &nbsp;It's not statistically significant, and the really big blob in the eastern US is me, but look! &nbsp;There're dots all over the place!</p>			  ]]></description>
			  			  <pubDate>Fri, 02 Mar 2012 11:17:00 EST</pubDate>
			</item>
					<item>
			  <title>CSS &amp; Tokens (Items #48-#51)</title>
			  <link>
				http://www.globalgamespace.org/index.php/blog/css-and-tokens-items-48-51/		  
			  </link>
			  <description><![CDATA[
				<p>As promised, a look at tokens.</p>
<p>&nbsp;</p>			  ]]></description>
			  			  <pubDate>Wed, 29 Feb 2012 23:45:00 EST</pubDate>
			</item>
					<item>
			  <title>GGS Interface Design: Dice (Items 12-17)</title>
			  <link>
				http://www.globalgamespace.org/index.php/blog/ggs-interface-design-dice-items-12-17/		  
			  </link>
			  <description><![CDATA[
				<p>In this installment, we finally get a good look at an actual, functional game component - dice!</p>			  ]]></description>
			  			  <pubDate>Fri, 24 Feb 2012 13:04:00 EST</pubDate>
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